3D Modeling
Introduction
A running set of practice pieces — modeling for its own sake, not for a client or a brief. This batch covers a sci-fi gun, a rusty Honda bike, and a Kriss Vector: modeled in Maya, textured in Substance Painter, and rendered in real time in Unreal Engine.
The Models
Hard surface, in sequence.
Renders, turntables, and real-time captures — one after another.
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